As we approach the 3:00 pm EST, Monday, March 12, deadline for entries in the Rock Town Fantasy Rock Band League draft, let’s review just how this draft will work.
The draft will consist of 5 rounds. Draft order will be determined according to how close each GM came to guessing Mr. Moderator’s predetermined number, which presently resides in a sealed envelope. The time and date for the draft will be scheduled for later this week.
After the entries and proposed configurations for bands are tabulated, a list of rock talent – dead and alive – that has declared for the draft will be released. This list will form the Talent Pool available for drafting through the 5 rounds.
Along with musicians drafted from the Talent Pool, each GM will be allowed 2 Supplemental Free-Agent selections. These picks are optional and may be used at any time in the drafting process. Should a GM exercise his or her free-agent pick, that band’s next two selections in the standard draft rounds will be forfeited. For example, Team A elects to sign a Supplemental Free-Agent musician outside the declared Talent Pool following the first round. That band will then forfeit its selections in the second and third rounds, not choosing again until the fourth round.
Draft picks and draft order may be traded. How exactly GMs will work out these deals will be sorted out on the fly. All trades must be approved by the GMs involved.
Horn sections, string sections, backup singers, and other add-ons may be drafted as a unit, using only 1 draft pick.
Bands requiring less than 5 musicians are nevertheless required to draft in each round. Additional talent may be used for trades or to serve as Uncredited Supplemental Musicians Whose Names Are Only Known to Rock Nerds (see Peter Holsapple in R.E.M. and Hootie and the Blowfish; Scott McCaughey would also fill this role in R.E.M.).
Additional rules will follow, as required, at the Moderator’s discretion.